![]() ![]() ![]() outsideInteractionTrigger = playerTrigger in which the player can open doors and other outside-stuff from the outside.(look at the linked Deutz Agrostar above to see the full XML lines) ![]() If you already know modding well, here's a short explanation: If you're not brandnew to modding this should be enough to get going :) There is an examples.xml explaining all the current possible XML entrys and what they do. I will create videos explaining the process of adding simpleIC to your vehicle. not even close to the amount of features the original IC Script had in FS17.updates to IC are global and useable in all mods.this also means that there's only one IC version and not 50 different ones that get into conflict with each other.this also means that people who don't like IC don't have to remove it all vehicle-mods, just not activate this mod.But as soon as the needed lines are added, IC will be active as long as you have this mod active. Obviously the vehicle-xml and i3d still has to be edited, the script can't magically seperate doors and add trigger-points.This is a global script, which means that it doesn't have to be added to each Mod seperately, no additional modDesc.xml changes like l10n Texts etc.Since there hasn't been a well-working bug-free version of the old scripts in FS19, and since I always didn't like the way the Mouse is used, I created this alternative. This is a new take on the well known Interactive Control Scripts in Farming Simulator. ![]()
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